A LOOPY PROJECT FROM BRIEF TO REVIEW
01/Independent product · 2026–present
Loopy
Product direction, design, and build
Loopy turns a brief into three prototypes, supports critique and user testing, and carries the findings into the next iteration.
I've spent 15 years taking digital products from an early idea to working software. Now I mostly work on AI products: what people can control, what the system should explain, and what happens when it gets things wrong.
Selected clients
I can set product direction, design the interface, improve the system around it, or stay through all three.
I design what people can see and control when software plans or acts for them, including how the product handles mistakes.
I use research and prototypes to work out what to build, then design the flows and production interface and support implementation.
I build tokens, components, content rules, and documentation that product and engineering teams can use in the actual work.
A LOOPY PROJECT FROM BRIEF TO REVIEW
01/Independent product · 2026–present
Product direction, design, and build
Loopy turns a brief into three prototypes, supports critique and user testing, and carries the findings into the next iteration.

02/StickerGiant · 2026
Lead Developer & Designer
Rebuilt StickerGiant's brand guidance as structured data used by the website, team, AI tools, and automated checks.

03/Fold · 2022–2025
Head of Design
Led design for Fold's Bitcoin rewards app, including a product redesign, user research, and a shared design system.

04/Lightning Labs · 2017–2021
Product Designer
Designed early Lightning Network products, including a mobile wallet and desktop tools for node operators.

05/Qantas · 2015–2016
Senior UX Designer, UX lead
Led UX for Qantas booking and loyalty products across web and mobile.

06/Nokia · 2016–2018
UX Director
Led UX for Nokia's connected-home platform, including device setup, monitoring, alerts, and household controls.
Interviews, product behaviour, and working prototypes show where the problem is before the team commits to a solution.
I keep decisions, constraints, tokens, and open questions where the team can find and use them.
I work with engineering and use code when a static prototype cannot answer the question.
04 · About
I like complicated products, direct feedback, and prototypes that answer specific questions.
I’ve worked across research, product design, design systems, and front-end code at R/GA and DigitasLBi, in-house at Nokia and Covetrus, and most recently as Head of Design at Fold. These days, much of my work is on AI products.